![]() ![]() This also means a lot less babysitting, because units told to directly attack will possibly chase a target, units simply positioned somewhere wont. Positioning is key, picking targes comes second and is partially also automated. Tell your people where to go, not what to shoot. You do not want to give attack orders all the time. If multitasking is not your strength, then focus on what is really important.įurthermore the way you give orders is important too. Use that to focus where you are needed most. ![]() Pressing Spacebar centers the camera on the most recent event in the event queue like "Enemy spotted". This can also be done by double clicking the indicator in the top right corner, but requires you to move your mouse up and back down to the center. Then have a special group ready to instantly select and jump to it. Let's say you have a very important, but fragile unit like a sniper, a Jackson or the like. However even a single unit in a control "group" has a benefit - you can double tap the number button and center the view on it. Hurts more than it benefits you otherwise. Don't make control groups of more than 2 or a maximum of 3 units of the same type. Adding too many units to a control group will however influence you to do that, because it is easier. ![]() You do not want to send your units around in packs. But I am of a different opinion about control groups: Make use of every advantage in handeling your units, so that in sum the workload is a lot less.Īs it has been said before use hotkeys. Try to use as few clicks as possible to achieve the desired result. You need to start doing everything that saves you time and clicks. ![]()
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